Kenzel K. Dsouza
Game Developer
About Me
Experienced Game Developer with Unity, having developed over 100 Games. My expertise extends to Unreal Engine (5+ Games), Blender (10+ Projects), Houdini (4 Projects) & Programming Languages such as C#, Python, C++ & C.
Experience
Freelance | Game Developer
(3 Months) Oct 2025 - Dec 2025
- Created 8 Games in collaboration with the Rayqube Team for Major MENA Events targeting either PC or Android platforms.
- Worked with Cinemachine, Odin Inspector, Serial Port Utility Pro, etc.
Mind Spirit Design | Game Developer
(7 Months) Sept 2024 - April 2025
- Created Engaging Experiences with Unity & Unreal Engine 5 for Innovative Hardware Integrations.
- Provided Technical Support at GITEX, IDEX, Arab Health, Gulfood, DUPHAT, IFX, GWF, etc.
- Designed Motion Graphics using Unreal Engine 5 for Company Advertising Campaign.
Learn with One | Game Developer
(9 Months) Jan 2024 - Sept 2024
- Created 80+ Games with Unity.
- Built a Template Unity Project, used by other Teammates.
MIT Gaming Club | Game Development Head
(1 Year) Oct 2021 - Oct 2022
- Trained 10+ New Recruits in Unreal Engine 5 & Blender.
- Set up & Managed the Perforce Version Control Infrastructure.
Education
Manipal Institute of Technology
B.Tech in Computer Science Engineering
2019-2023
Projects
Utilized XR Animator & a Webcam to track body movement, sending data to Unreal Engine via Virtual Motion Capture (VMC) Protocol. The tracked data was applied to a Character, enhanced with Diverse Visual Styles using Advanced Niagara Effects.
Created a Randomized Unity Quiz Game for an event at the Dubai British Embassy, featuring a pool of 30+ Multiple-Choice Questions with 5 Selected Per Playthrough. Each answer triggered a Character Video displayed on a Holographic Screen.
Showcases a range of Interactive Mechanics, including Drag-and-Drop, Driving & MCQ Quiz Features, along with Animated Line Graphs & UI/Game Animations powered by DOTween.
Utilized Unreal Engine's 3rd Person Template to craft a Serene Waterfall Environment featuring a Blacksmith Hut. Focused on Level Design & Audio Design to bring the scenery to life.
Showcases a range of Interactive Mechanics, including Line Refraction, Line Reflection, Card Matching, Drag-and-Drop & MCQ Quiz Features, along with UI/Game Animations powered by DOTween.
Features a Liquid Simulation emerging from a Dynamic Staircase, with Retargeted Character Animation, Scattered Houses using Geometry Nodes & enhanced visuals through Post-Processing.
100+ Games
C#, Game Design, Game Mechanics, 3D Animation
5+ Projects
Level design, Visual Scripting, Sound Design, Ray Tracing
10+ Projects
3D Modelling, Sculpting, Animation, Simulations, Texturing
4 Projects
Snow Simulation, Hair Simulation, Liquid Simulation, Particle Simulation
20+ Videos
Color Grading, Sound & Visual Effects, Transitions, UI & UX
4 Projects
Rigid Body Simulation, Soft body Simulation, Cloth Simulation
3 Projects
Cascaduer, Godot, TouchDesigner